Version control hosting for Unreal teams with large assets
ForgeLore gives game teams a hosted Lore workflow for large projects: asset locks, sparse workspaces, team visibility, usage controls, and safe AI assistant access.

Give artists, engineers, and coding agents the same clear setup path.
One place to start, protect, and understand your Unreal project
ForgeLore keeps the essential source-control work visible without exposing the infrastructure behind it.
Hosted version control for Unreal
Create a shared project home for code, maps, Blueprints, textures, audio, and other large assets.
Large assets without the local burden
Lore stores reusable chunks and hydrates files on demand, so teams avoid full-project downloads by default.
Workspace setup for every role
Artists, engineers, and build agents can pull the parts of the project they need and leave the rest remote.
Lock assets before they collide
Coordinate edits to `.uasset`, `.umap`, and other binary files with visible ownership and release state.
Copyable project setup
Give the team exact connection steps, short-lived access, and a repeatable Lore CLI workflow.
Safe AI assistant access
Let Codex, Claude Code, Cursor, and MCP agents inspect project status and locks without broad write access.
Replace version-control setup drift with a team workflow
ForgeLore gives studios the project setup, asset coordination, and assistant access they need before production work gets messy.

Start your first Unreal repository today
Create a hosted repository, invite the team, connect your Unreal project, and give assistants narrow access to the right project context.