Built for Unreal teams adopting Lore

Version control hosting for Unreal teams with large assets

ForgeLore gives game teams a hosted Lore workflow for large projects: asset locks, sparse workspaces, team visibility, usage controls, and safe AI assistant access.

No credit card required
Lock-aware asset workflow
AI assistant setup included
Glossy orange forge hammer striking through a glowing cyan data cube
Eclipse Arena project workspace
Live
Storage
Live
Locks
Live
Agents
Live
Health
Recent project activityteam view
Commits, asset locks, transfers, and assistant summaries appear here after the team connects a project.
Assistant access
repo:read
locks:write
activity:summarize
Connect your project in three steps

Give artists, engineers, and coding agents the same clear setup path.

Start with team access and billing checks
1Create a repository in ForgeLore
Use a short-lived connect token
2Copy the Lore connection command
Open the workspace locally
3lore clone <project-remote>
Production workflow

One place to start, protect, and understand your Unreal project

ForgeLore keeps the essential source-control work visible without exposing the infrastructure behind it.

Hosted version control for Unreal

Create a shared project home for code, maps, Blueprints, textures, audio, and other large assets.

Large assets without the local burden

Lore stores reusable chunks and hydrates files on demand, so teams avoid full-project downloads by default.

Workspace setup for every role

Artists, engineers, and build agents can pull the parts of the project they need and leave the rest remote.

Lock assets before they collide

Coordinate edits to `.uasset`, `.umap`, and other binary files with visible ownership and release state.

Copyable project setup

Give the team exact connection steps, short-lived access, and a repeatable Lore CLI workflow.

Safe AI assistant access

Let Codex, Claude Code, Cursor, and MCP agents inspect project status and locks without broad write access.

Replace version-control setup drift with a team workflow

ForgeLore gives studios the project setup, asset coordination, and assistant access they need before production work gets messy.

Capability
Self-hosted
ForgeLore
Project setup
Infrastructure work before the team can start
Hosted repository and setup steps in one place
Large assets
Manual storage tuning and full clones
Chunked storage with on-demand hydration
Workspace size
Everyone downloads everything
Artists and agents fetch only what they need
Asset conflicts
Manual coordination in chat
Visible locks for binary files
AI assistants
Shared human credentials
Scoped assistant access
Team visibility
Separate scripts and dashboards
Activity, transfers, locks, and usage together
A glowing ForgeLore data cube representing a hosted repository

Start your first Unreal repository today

Create a hosted repository, invite the team, connect your Unreal project, and give assistants narrow access to the right project context.